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The Sunday Papers | Paper gun

Sunday is for showering before you cut your nails, because it’s the smart thing to do. Before we watch the clip, let’s read this week’s best article about the game.

For PC Gamer, Natalie Clayton wrote about how The virtual world was better than the metaverse will ever be. I haven’t even reviewed Metaverse and its reliance on so many VR headset owners – not cheap right now. Plus, some interesting insights from people about being physically immersed aren’t a problem either. A very good read.

For all the Facebook and Microsoft talk about bringing people together through lifeless 3D avatars and VR conference calls, there’s a lack of understanding of how players are always looking for community in the community. virtual space. We don’t go into cyberspace to have business meetings — we do it to meet strangers on all continents, pretend to be what we aren’t, and discover who we are , to create super-concrete fantasies and yes, to recognize the elephant in the room, to engage in a series of eerie virtual sex.

On Eurogamer, Emad Ahmed spoke to Steven Spohn about accessibility and more. I love how Spohn shines a light on the “interested” mentality of developers and publishers when it comes to accessibility. He says it shouldn’t be a checklist but rather a “mindset”.

And luckily it’s getting easier and easier to try new things. “Registration Service [like Game Pass] “This is a godsend, especially for people with disabilities,” he said. “This isn’t going to be a Microsoft promotional ad here, but it’s great for people who don’t know if they can play something.” Spohn has spinal muscular atrophy, a physical disability. substances that cause movement problems; he told me he couldn’t count how many times in the past he investigated a game only to discover that he couldn’t play it without the hack file.

For Unwinnable, Rob Rich wrote a quick post about the immersive nature of tedium. Something I feel quite strongly about, this. Not to say Jett: The Far Shore is the only game, but it’s certainly a game that will benefit – in my humble opinion – from the few “hold X to climb/enter/eat” moments. / breath”.

No Man’s Sky is an expansive and involved space simulation, but take-off and landing is just the press and hold of a button. Elite: Danger has a whole process you have to go through, especially on a space station, including asking for clearance, manually flying to a designated landing pad, adjusting speed , adjust the trajectory, do not lower the ship too fast, etc. It’s undeniably more complicated than it needs to be and that’s exactly why I love it, because it feels like I’m actually piloting a spaceship when I have the responsibilities and capabilities. control.

For Vice, Gita Jackson wrote about how Shin Megami Tensei V’s World Doesn’t Care About You At All. I’ve been pondering and debating whether to get this game or not, but this article tells me that I may not be emotionally ready to tackle it.

In Shin Megami Tensei V, failure is often mentally devastating. Like Nocturne, this game has no auto-save and checkpoints are few and far between, especially in the early hours of the game. I’ve lost a huge amount of progress in this game from random encounters with enemies, a sort of game that isn’t usually difficult in other games. At one point I had to put my Switch down after losing a random encounter before I had a chance to attack. I lost the entire value of one night to progress.

Finally, Greenskull shows what happens when you level up your Grappleshot in Halo Infinite’s campaign. And my lord makes it look pleased.


Music this week is Honey by Yoko Kuzuya. This is YouTube link and Spotify Link. A pop fun.

Is me. Have a nice Sunday everyone!

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