Game

Back 4 Blood planning to dial back difficulty

“Sometimes a little bit of difficulty can add a lot of replayability, but right now there are issues and bugs we’ve encountered during development that are making it a lot harder than intended.” Back to 4 health Turtle Rock Studios developers said. Left 4 Dead-style monster crushing has become significantly more difficult after the big November update, with unintended consequences, and they’ve got a plan to fix it.

“Difficulty needs to be our ‘baby bear’ in Back 4 Blood’s Goldilocks story. It needs to be ‘just right,'” Turtle Rock said in a post on Reddit. We want it to be tense. We want it to be challenging. We want you to barely scream in the safe room with a crowd burning in your heels and you feel so rushed. We don’t want it to be unmanageable. We don’t want it to be unfair. That is our mission. Players must have self-determination. They must win and lose, win or lose, by their own actions. Skills, planning and teamwork must be done during the day. That is the goal. Part of achieving that goal is finding the right balance – just right – through the constant adjustment of different card systems, spawn systems, AI directors, and other aspects that affect to the gameplay. “

The article details some causes and solutions. So yes, they fixed a bug that caused Special Zombies to appear too often, and then they discovered another cause and plan to fix it. They noted that the game crashed due to Injury damage being processed too quickly, this they fixed for playing online using the server side patch but offline players will need to wait for a possible patch download. But they defended the nerfs for melee cards, saying “we believe this balance will change the game for the better.”

Also on the subject of gameplay, they admit that “speed running seems to be the most viable method for higher difficulties” and can be frustrating when paired with a team that one player builds to run. speed then abandoned everyone. “We don’t want that to happen,” they said, noting that they plan to address it “in future patches.”

Their posts have more information on personal matters and plans, if you will.

Recently placed Turtle Rock their content roadmap. Later this year, they plan to add new cards and play solo offline with the progression of the campaign, holiday events, and other sections. Then, next, they’ll add a new co-op mode and start rolling out those paid expansions.

They are building on solid foundations. Alice Bee said Back 4 Blood “so fun”.

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