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The evolving future of The Last of Us – PlayStation.Blog

Whether you’re here to follow our Summer Olympics Festival announcements or just stay up to date with the latest news from the studio, we’re happy to share what’s available in the future. by The Last of Us. Many of you have expressed how strongly the The Last of Us series resonates with you, and we are pleased with the community’s spread of passion and excitement for the world. world and the evolving and evolving characters of the series.

We’re excited to announce that The Last of Us Part II has sold more than 10 million copies globally, as of this spring. Aware of our support, our studio continues to see new, exciting ways to introduce curious audiences and motivate fans. Given those opportunities, let’s talk about the big future of The Last of Us.

Indie multiplayer

It’s no secret that many of you are drawn to not only the story of The Last of Us but also the game’s original Factions multiplayer. Since The Last of Us Facts released almost a decade ago, dedicated players have been vocal about expanding that product.

However, we can finally announce that we are creating something much bigger than a mode. We’re excited to share a concept artwork from our upcoming multiplayer experience, which is an extremely ambitious undertaking. We’re ramping up our studio to make sure we build this full-scale, indie game, with massive scope and massive worlds, the way fans have come to expect from The Last. of Us and Naughty Dog.

We look forward to making our latest entry into the multiplayer mode inviting new players while remaining a thrilling challenge for many of our more seasoned fans. More news to come next year, and we can’t wait to introduce you to the team behind this new experience!

The Last of Us on HBO

From the outset, our initial vision for The Last of Us’ story was cinematic and character-driven, and HBO has enthusiastically continued the spirit of that same vision to bring this story to the screen. television pictures around the world. Supported by Craig Mazin, Creator and Screenwriter of Chernobyl, along with Executive Producers Carolyn Strauss and Neil Druckmann, the incredible cast and crew went out of their way to ensure a one-of-a-kind retelling of the story. its honest way and its intricately detailed world.

In a spirit of collaboration and authenticity, Neil took on the role of Executive Producer and Writer and also directed the entire episode. Bringing The Last of Us to life is a deeply creative collaboration between our studio and HBO.

The worlds of video games and television continue to overlap as Ashley Johnson and Troy Baker, Ellie and Joel’s in-game actors join the cast in leading roles, respectively. We can’t wait to see them on screen alongside new and longtime fans of The Last of Us.

The Last of Us Part I

Last of Us released almost a decade ago on the PlayStation 3 console, and it has left an indelible mark on our studio. The story of Joel and Ellie continues to be strongly suggestive to players around the world, and we’re humbled that these characters continue to leave an impression.

With leaps and bounds in technology and hardware allowing us to push the boundaries of visual fidelity and interactivity, we’re excited to announce this complete remake of The Last of Us, released September 2, 2022 for the PlayStation 5 console and is in development for PC.

We’ve implemented modernized gameplay, improved controls, and expanded accessibility options in this single-player experience to allow even more individuals to enjoy the game. All effects, exploration and combat have been enhanced. Leveraging the powerful hardware of the PS5, we also implement 3D Audio*, haptics, and adaptive triggers. Both old fans and new players alike will have the chance to experience both The Last of Us Part I and its Left Behind prequel in a whole new way.

For this rebuild, Neil has directed Game Director Matthew Gallant and Creative Director Shaun Escayg to bring the project to life. Matthew joined our studio a decade ago to work on The Last of Us and Uncharted 4: A Thief’s End. He became the Lead System Designer on The Last of Us Part II and co-curs over 60 accessibility features. Shaun began as the Lead Motion Picture Animator on The Last of Us and Uncharted 4: A Thief’s End. Shaun later became the Creative Director of Uncharted: The Lost Legacy. With their creativity and deep technical expertise with the series, they are the perfect person to run this project and you’ll soon be hearing more about The Last of Us Part I from them.

Along with the trailer, we’re also excited to announce that you can pre-order The Last of Us Part I for PS5 today at 4PM PT**. We have partnered with PlayStation to develop multiple versions of the game:

The Last of Us Part I Standard Edition ($69.99 USD MSRP / $89.99 CAD MSRP / €79.99 EUR MSRP / ¥7,900 JPY MSRP).

The Last of Us Part I The Digital Deluxe ($79.99 USD MSRP / $99.99 CAD MSRP / €89.99 EUR MSRP / ¥8,900 JPY MSRP) includes early unlocking of the following in-game items:

  • Increase skill crafting speed
  • Healing Speed ​​Booster skill
  • Upgraded 9mm . reload speed
  • Upgrading Rifle Clip
  • Explosive Arrows game modifier
  • Dither Punk . Filter
  • Speed ​​running mode
  • Six weapon skins: Black gold 9mm Pistol, Filigree silver 9mm Pistol, Rubber Tactical Pistol, Sculpted Oak Shotgun, Arctic White Bow, Carbon Black Bow