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Starfield developers discuss its common DNA with other Bethesda games

I’m not very jealous of Bethesda. All of the game’s development seems like a battle of the impossible, but following in the footsteps of Skyrim is sure to be cursed. Starfield, the team’s open-world sci-fi game, should be like and different and better than Skyrim, a game that has been consistently popular for ten years.

In the latest Into The Starfield behind-the-scenes video, the development team discusses some of the values ​​that have remained the same between Starfield and other Bethesda games. It might start with the cups.


In the seven-minute video above, game director Todd Howard, studio director Angela Browder, and art director Matt Carofano discuss Starfield in the setting of the studio. They talk about the core team, many of whom are said to have been on the set for almost two decades, and were involved in some of the world-building that underpinned the first sci-fi game of the series. surname.

They also talked about how it compares to their previous games, including the Elder Scrolls series. “The mechanics of the world are completely different,” says Howard. “But there are similarities, and I think those are the things we like. We like the first, we like to have all the cups of coffee, like to be able to touch things. Those moments do for the whole believable thing. Being able to watch the sunset and the night come, and just sit there and watch the world go by, it just doesn’t seem like a game. But what matters is how you feel in it. the rest of it.”

The video has no in-game scenes, just concept art (which is beautiful), but this gets me more excited about Starfield than anything else I’ve heard so far. I skipped Skyrim (after 35 hours, mind you) because it’s very similar in structure to Oblivion, but I still enjoyed exploring its world. If Starfield had a couch and the ability to sit down, I’m pretty sure I’d enjoy it no matter what else it did.

I’d be less happy if it turned out that there was a Space Dark Brotherhood, although there’s another structural thing I like from the Bethesda games Howard references. “We’ve always had that ‘step out’ moment, into the world,” he said, referring to those moments where you first enter the open world from a Fallout vault or an Oblivion dungeon. “Technology has changed, we’ve all changed, so our expectations of loading a game and ‘Okay, I’m going to step out, there’s going to be this moment.’ We can do that and there’s a sense of newness in every generation, every game, which is something really special about what we do. It’s confusing.”

I love these moments. Put me in the sewers if you must, Bethesda, but make the man beautiful when I leave.

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