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New Stardew Valley update makes important changes for modders

ConcernedApe is working on his next game, but Stardew Valley still receiving patches. Version 1.5.5 was released today, and while it doesn’t add new content, it does make “a number of important technical changes for modifiers, some quality of life changes, and a number of fixes” for the farming simulator.

The big change for modders is that this patch moves the game from XNA to MonoGame. Both are frameworks for making games, but XNA hasn’t been developed by Microsoft since 2013, and thus the “future-against-game” shift in his own words. full patch notes. It also allows mods to access more than 4GB of RAM.

Bug fixes aside, quality-of-life fixes make up most of the rest of the patch. Starting a new game will default to whatever settings you used last time, you can now buy back items you accidentally sold and you can promote pets by clicking on them while crafting.

There are more revision improvements in the making, as the patch notes also say that they are working with the creators of SMAPI, a popular mod loader for Stardew Valley, to introduce some of the changes.” long requested “holy grail” to make editing easier.

ConcernedApe – aka Eric Barone – announced last month that His next game will be Haunted Chocolatier, about running a chocolate shop staffed by ghosts. I never thought of that, but looking back, it seemed like a perfect follow-up. There is no release date yet, although Barone has shared more about how its combat will work.

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