Forspoken is finally on PS5, and it’s time to show off your awesome magic fighting skills to the world. You’ll learn a lot of different spells on Frey’s journey, but Purple Magic will be with you from the start and remain a great tool throughout the game. To help you catch up on your journey, let’s take a closer look at Frey’s combat-focused Purple Magic and what it can do.
Frey will start with the following attack spells: Burst Shot, Shield Shot, and Scatter Shot (each at level 1), along with the Bind assist spell. To learn more spells, you’ll need to use the energy points you accumulate from leveling up and by finding energy pools scattered across the vast landscapes of Athea. The order in which you learn the spells is up to you, but if you think you’ve made a mistake, don’t worry–you can always unlearn a spell for a refund of energy to use elsewhere. .
Now, let’s take a look at some Purple Magic spells and detail how to best use them:
Broken shot: A powerful and reliable way to attack, continuous firing creates a massive rock explosion after you release the bullets. The higher the rank of the spell and the longer it takes to charge, the louder the ka-boom that follows. When the enemy’s defense is tough, try a charged Burst Shot – it can easily penetrate the defenses of enemies with shields pointed at you.
Shield shooting: Some enemies don’t respect Frey’s personal space. That’s when the shield shot comes into play. If you are attacking with Shield Shoot and the enemy tries to attack you from the front, they will be in for a nasty surprise when you counterattack by blowing the shield in their face. The shield gets bigger at higher levels and can also work to protect you from certain bullet attacks. However, be careful as you are still vulnerable to side and rear attacks as well as shield breaking attacks.
Scatter shot: Do you love powerful attacks but hate the whole “cannot attack while charging” thing? Then you will appreciate the mechanics of Scatter Shot. Holding the button unleashes a series of small, fast-paced magical explosions while you charge forward to deliver a massive finishing blow. The higher the magic level, the bigger the explosion. Scatter Shot is great for long-range combat and is especially effective against multiple flying enemies.
Bind: Some enemies won’t sit idly by when you try to aim them, but Bind is here to help. Binding will temporarily hold off enemies in a wide radius while you’re free to shoot, or if you don’t want to fight you can hold them off while you ski.
Close: If you have an angry mob rushing at you from all sides, Tendril is a great crowd control spell. It can be used on the ground or in the air and sends a giant vine that sweeps around Frey in a large circle. Not only can it take down multiple enemies at once, but it also heals based on the damage you’ve dealt.
Implant: Transplant doesn’t seem like much at first, but every time your attack hits, you’ll also deal a little extra damage. It’s a nice spell to use when facing an opponent with a large health bar.
Excellent: This magic is a bit tricky but well worth it. Use Prime to place a trap on the ground, then try to lure your enemies into it using yourself as bait. As soon as they enter the trap, an explosion will cause nearby enemies to lie on the ground. (Or, if you’re feeling mischievous, your charged burst can also set traps.) The knockdown makes this shot great for setting up killer moves.
scatter: This spell allows Frey to plant a giant flower in the ground, which quickly blooms into a beautiful turret ready to shoot any enemy in sight. It works well in tandem with a scatter shot when you want to keep your distance, and it’s also great with flying enemies.
Leakage: It cures you if you get poisoned. There’s not much to say here, but keep that in mind whenever you find yourself dying from low health.
Screen: Want the protective function of the shooting shield, but against enemies it doesn’t work well? The screen provides a similar wall of protection against a blow from the front. Be careful though: it takes quite a while to recharge and can be disrupted with defense-breaking attacks.
Genesis: Genesis is a Surge Magic spell, a powerful attack that you can cast by pressing L2 and R2, preferably in difficult situations, as it has a long cooldown. The spell sent out stone vines that hit anything on the ground a short distance in front of Fray. By upgrading Surge and holding L2 and R2 longer, the effect area will be larger for a few seconds, dealing even more damage. Despite the destructive power of this spell, it does not cover Frey’s back and sides and can make Fray vulnerable to attacks, especially when holding down L2 and R2 for long periods of time. Pay attention to your surroundings whenever you decide to unleash the power of Genesis.
That’s a lot of magic and a lot to develop interesting battle strategies. And if you think these spells are cool, wait until you see what the Red, Blue and Green spells bring. Don’t forget to use the Spellbook to take on the combat and exploration challenges that revolve around each spell, as completing them will yield some very beneficial combat boosts.