Finest Personalities to select in Miitopia
A Mii’s character impacts two important points: how they act all through battle and the best way they act all through positive events. There are seven personalities in Miitopia: Kind, Energetic, Laid-back, Cool, Airheaded, Stubborn, and Cautious. All of them have their optimistic and detrimental quirks, and some of them are larger suited to positive jobs. Personalities might be swapped anytime.
That said, beneath are the simplest personalities in Miitopia.
1. Cool
The Cool character goes successfully with any job, though they’re larger on Miis that deal good hurt on their common assaults, equal to Tanks and Vampires. It’s as a result of actually one in every of their optimistic quirk is Pressure Stage, which gives vital hurt on a typical assault. They’ll moreover typically ignore standing outcomes and dodge assaults.
Nonetheless, these Miis are moreover too Cool to cowl for an ally typically (however it doesn’t set off quarrels, so it’s alright). As well as they stop after one digging attempt. Cool Miis shouldn’t be taken to the Library since they don’t like finding out with totally different Miis.
2. Laid-back
Laid-back Miis are so chill that they absolutely ignore any standing outcomes. They will even get these random moments of focus that may double the influence of any means they use. The Laid-back character moreover generally slacks off, slicing the MP needed to utilize a means in half. They’re biggest assigned to wreck sellers and healers like Mages and Elves.
Nonetheless, they’ve a ton of detrimental quirks which will assemble Resentment over time, equal to stealing an ally’s merchandise or making an ally take hurt meant for them. Very like Cool Miis, they might stop after one digging attempt.
3. Stubborn
Stubborn Miis will typically brace themselves for have an effect on, taking solely half the hurt they’re imagined to. They’re moreover so Stubborn that they’ll assault a second time infrequently. Plus, they might maintain digging all through buried treasure events until they strike gold, though it depletes their HP on every attempt.
Nonetheless, they will reject help from an ally (equal to heals and buffs) often, breeding an entire lot of Resentment. Jobs which have extreme HP/DEF and relatively extreme ATK, like Warriors, are larger off Stubborn. Tanky healers identical to the Chef might revenue from being Stubborn since therapeutic allies raises the love meter anyway.
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