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The best games you missed in 2021: Tainted Grail: Conquest

Diablo, for good reasons, has become a shorthand to describe the taste of the game’s bleak, gothic fantasy setting, where swars of pus-filled demons and rotting corpses scour an area. Hell’s sanctuary in search of unintentional adventurers. Yet for all its woeful decline, the series still feels like a passion to be enjoyed. Its clicks and ghastly sights make the games endlessly satisfying, and the masterful monster-slaying keeps most players in tune with a relaxed rhythm. And part of that appeal lies in the macabre yet captivating fantasy, which cleverly interlocks – all the blood, gore, and guts really make for an almost inescapable macabre setting. eyes from.

Tainted Grail: Conquest conveys the same sense of doom and gloom in its dark fantasy universe – a universe that reimagines the legends of the Arthurian period – but also elevates it with a giant wall of elements Slay The Spire’s roguelike deck building.

You are an undead warrior trapped in a purgatory state full of turmoil and suffering, and almost the only way to be freed from this is to kill a lot of demons and cartoon undead. After meeting a goofy guy who looks like the mystical god Baphomet, you’re then thrown into a ghostly desolate version of your old village, which was almost destroyed by a super mirage. naturally called Wyrdness. Within the confines of this village you’re mostly safe, but you’ll need to step outside the portals to complete your objectives, most of which revolve around slaying lurking monsters. on your way.

If you’re familiar with the Slay The Spire formula, you’ll know that turn-based combat and moves are made through a deck of cards, consisting mainly of attacks and defenses. Of course, there’s also a finite number of moves you can make, limited by the amount of energy you possess per round. Energy is used when you play a card, and each card has its own energy cost. The trick, when you’re fighting these hellish monsters, is that you can predict what moves they’ll make. Every detail you need to defeat them is clearly laid out: this convulsive undead will perform two attacks with light damage, and the nearby desert slayer will unleash a heavy attack. The good news is that the information will give you strategy, so you can play your cards effectively. Then the bad news is that your mistakes are largely your own, and largely down to luck.


After completing an encounter, you will move on and look for the next enemy to attack in this deadly land. A sharp reflection of this world’s hopeless depravity, you’ll have to keep trudging along, hoarding the meager resources you’re rewarded with every victory, until you inevitably have to give up. network. But that won’t be the end of it. As with most roguelikes, in Tainted Grail you will unlock additional abilities and even runes that you can use for the next rounds, the latter of which you can enhance your armor and weapons. yourself, to give additional effects to your attacks.

All of that, however, only scratches the surface of Tainted Grail: Conquest’s sheer depth, and as such, you’ll often have to grapple with seemingly impossible odds. But its appeal lies in living with the gnawing fear that each battle might be your last, and rising above the dangers that constantly threaten to engulf you. Finally, it speaks to a truth in dungeon crawling: that the specter of steadfast death can only invigorate you.

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