Game

Stardew Valley has Auto-Petter and I love that I’m learning now

The joy of a game just…continue…continue

Some of my all-time favorite games have one thing in common: no matter how much time I indulge in them, it feels like there’s always a chance I’ll discover something new, on my own. or one way- discuss the-cuff community. These games are obviously finite, but they have this ethereal “I Learned Today” quality to them. Anyway, one of the best examples for me is Stardew Valley – this game has leeegs.

Case in point, Reddit user the_changenator shared their latest findings “after four plays” and “500+ hours of gameplay” in Stardew Valley: Auto-Petter.

After 4 plays, over 500 hours of gameplay, I finally found it are from StardewValley

While you usually want pet your pet To form a stronger bond with them (and because they’re simply cute), overworked or overworked farmers can use Auto-Petter in barns and barns to at least keep their organism feels “satisfied”. Who knows?

I never found this invention, and I’m sure many of you can say the same.

Auto-Petter first appeared in legend 1.5 update, and it’s tied to a complex JojaMart task – something like that. That’s supposed to be the “easy” way to get stuff. You can totally buy it for 50,000g upon completion of the Joja Community Development Form. Or, if you’re not a corpse, you can try your luck finding the Automatic Pet Keeper in a chest in Skull Cavern. I haven’t done the Joja quest and I never will. It’s not worth the guilt!

(If you are determined to follow a path based on luck, This is a useful guide.)

Please note that Auto-Petter is not meant to be a complete replacement for hand petted animals. Stardew Valley to raise their mood and friendship level; For best results, you’ll also want to stick with your flock. I doubt I’ll ever get this stuff, and that’s neat. Knowing it even existed as a possibility made me appreciate this game even more.

I wish there were more games with this community spirit

With the gradual nature of Stardew ValleyI feel these tweets are cyclical – people find something interesting, share it and move on, just as the next wave of players repeats the same cycle of sharing tips down the line. It’s a way for a video game to stay relevant long after the initial release and content updates are over. I really admire games that can be maintained a lively and welcoming vibe where new players don’t feel barred from asking questions and sharing well-meaning things. I live for the fluff!

There are certainly ways to build a game that encourages this community behavior from the start – but I feel that the best games can only seem to snowball when fans continue the conversation that no longer exists. passion. Even if you’ve finished playing a game, that doesn’t mean you’re ready to stop talking or reading about it. That is why we are here.

Jordan Devore

Jordan is a founding member of Destructoid and the one who posts seemingly random pictures. They are anything but random.

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