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Modern Warfare II’s multiplayer offers more creative ways to play – PlayStation.

Player expectations are high for Activision and Infinity Ward’s upcoming Call of Duty: Modern Warfare II. With the game sharing a similar name with what some consider the best entry in the Call of Duty series, it certainly has a lot to prove. However, at the recent Call of Duty Next event, Infinity Ward showed they were up to the challenge, adding meaningful options and innovations to the franchise’s formula.

Like Modern Warfare 2019, this new title gives you greater creativity to provide an extra edge, which means even more fun. The add-ons come in the form of various in-game tools that let you move, attack, and strategize in ways never seen in previous installments.

These new options are also amazingly balanced, keeping the barrier to entry low but masterfully raising the high-level skill ceiling.

Move the way you want

The word that defines Modern Warfare II is “choice”. You have a lot of options present so you can define your playstyle and playstyle across every mode. One of those choices is motion and how it plays in every aspect of the game.

Mantling has evolved, so you can use it in more ways than just going around obstacles. It is now possible to hang from ledges that were previously only feasible to jump over or not scale at all. This allows you to not only spot potential threats and survey the land, but also pull out a one-handed weapon like a pistol and chase or even finish off opponents.

The suspension isn’t the only new option included in the motion toolkit, either. Non-tactical actions are also expanded. You’re no longer limited to just one slide to mix and evade enemies; You can also dive. The difference is in the ground covered and the location you are in. While the slide keeps you on the ground, the dive will provide some time in the air and get you on your stomach. This tool works in many areas, such as quick escapes, gunfights and hiding. One notable instance was witnessed during the early gameplay reveal stream featuring multiple players diving behind obstacles and even out of windows to avoid gunfire, explosions, and other opponents.

The biggest game changer happens under the sea. You can swim in the air and in the water, with the option of an amphibious vehicle also available. While riding a speedboat on the water is already sweet, diving with fish to avoid enemy fire is even sweeter. This is especially useful in larger maps and higher-player modes like Invasion, where water travel is a constant variable in a massive battle that spans land, sea, and sea. and sky.

Unique tricks of trading

Another significant expansion of Modern Warfare II’s gameplay comes from all the new lethal, tactical, and special gear. These new weapons are drills, anti-collision sticks, and inflatable lures, and each adds a new variable to the fight that changes everything in new ways.

Shock stick: The shock stick is a tactical device that can be thrown on any surface. Once it sticks, it sends out a prolonged electric shock that can slow anyone who gets close to it. It also makes them lose control of their weapons.

Drilling fee: The drill is a lethal grenade that pierces walls and explodes on the other side, damaging the image or completely knocking out unsuspecting enemies in other rooms.

Inflatable bait: The inflatable decoy is the ultimate hoax, spawning a balloon model soldier that can catch any opponent off guard.

Like the new movement options, these weapons expand what you can do in a match and make room for even more creativity at play. While each can be used to attack, they can also be effective in evasion attempts, intimidation tactics to repel incoming opposition, or simply trolling your enemies and friends. raft.

Keep it realistic and balanced

One of Infinity Ward’s main goals, in implementing these new options, was to bring even more realism and immersion to the Call of Duty series of games.

Multiplayer design director Joe Cecot said: “These engines bring more realism to the game. “If you were an escalation soldier with a pistol, you would take it out and arm yourself. That’s why we wanted to add things like ledges. You won’t really throw yourself in like we saw in previous games. By giving players these options, we not only make it more realistic, but also give them the ability to do what they want instead of being forced to do something.”

But it’s not simply about making the game as realistic as possible. Both Cecot and Smith Multiplayer Design Directors explain how the balance must be met to ensure that you continue to enjoy a competitive experience.

Cecot emphasizes the importance of the game feeling fluid and smooth. However, there should also be some weight to the soldier and weapon. It’s a constant team fight to make it as approachable yet as ingenious as possible.

This is the case with the attachment system in Modern Warfare II. For example, you must monitor the assets you are attaching to the gun when looking to reduce recoil, but must deal with the negatives that arise in order to use the positives. These hints of accessible realism make this title one of the most appealing in the franchise, and the optional extensions make the experience easier for players than the rest. Call of Duty: Modern Warfare II when it releases on October 28. Find out more about the second weekend of the Multiplayer Beta, running September 22-26 by checking out this PS blog post.

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