Tech

Mirrorscape wants to combine your favorite tablet game in AR


Breaking down technical and cost barriers to the game, as well as organizational barriers, opens the door to a whole new player demographic, even breaking down certain physical requirements get the game banned for the disabled.

Ambitiously, Mirrorscape also intends to act as a springboard for creators, by integrating tools for creating and sharing custom content. Players can already share their maps on the prototype, which will one day be able to showcase custom stats blocks, rule sets, character options, environment visuals, and special effects .

“We wanted to democratize this process, with low entry costs, affordable and collaborative capabilities, supporting creators who wanted to build something special and providing a base,” Anderson emphasizes. infrastructure for them to pay for their time.”

“It’s hard to remember,” adds McIntire, “but before YouTube, indie filmmakers and content creators didn’t really have a leading platform to use. It’s not really a job as we understand it today before the 2010s. I think fans of homebrewers, desk artists and freelance DMs are still in that position. We want to meet that need with a platform and social network for tablet creators and indie game makers that enables them to sustainably run their businesses. ”

Mirrorscape isn’t the first virtualization project to put the power of development into the hands of early adopters. From Oculus to Tilt Five, developers have shipped developer kits to early adopters, almost as if they were relying on the freelance workforce they were wooing clients with. But Mirrorscape is unique in its stance on expanding the homebrew economy and fandom licensing.

Anyone reading this news will think that our time is the time of franchise owners to double down on intellectual property protection. Most recently mid-2021 Non-profit fan animation ban game workshop, (probably spiked by the success of Project Astartes by Syama Pedersen).

Don Bland, COO at Mirrorscape concludes: “We are not a company that thinks we have all the answers. Enabling and empowering that audience will create the proven foundation on which to build the future of board games. “

This, combined with their partnership-to-competition strategy, sounds encouraging.

Visualize the imagination

An important part of visualizing the tabletop immersive scenes is one of cinematography, something very few virtualized entertainment projects can do on their own. Naturally, the standard for setting the scene in role-playing games is high, long defined by the limitless possibilities of the nerd imagination. With a completely unproven technology, augmented reality cannot afford to provide such a standard, making this an obstacle for any developer.

“We’re still figuring out how to turn this game into a true cinematic experience,” admits Don Bland, “which could accommodate so many ways that this game can be played and enjoyed”.

It’s easy to get excited about the enhanced tablet, given the way it can continue to revive the tablet game, stimulating the Dungeons and Dragons momentum that went ahead in the 2010s and bringing the world to life for the first time. Exciting game comes to life.

As Joe Manganiello wonderfully summed it up, “Our success in the creative fields is made up of our spending 10,000 hours as kids sit around the table with crayons and crayons to develop. develop characters and stories. We were the generation that dreamed of this day decades ago and now here we are finally bringing it to the masses. “


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