Game

Learn about the Lip Sync Technology used in Crisis Core: FFVII Reunion


In an interview with Japanese outlet Automaton, the developers at Square Enix and Tose are responsible for Crisis Core: FFVII Reunion discussed some details of the development of this remaster. The Crisis Core: FFVII Reunion The developers talked about the methods used to remake the 15-year-old PSP game for modern platforms, the technology used for lip-syncing, and the process behind adding full voice acting. enough into the game. [Thanks, Automaton!]

Crisis Core: FFVII Reunion uses CRI LipSync technology from CRI Middleware to simulate actual lip syncing in both the game’s English and Japanese dubbing. The game uses a pre-analyzation method, which converts speech sounds into files that determine mouth movements, and can be adjusted manually if needed.

Tose’s program director Haruyuki Yamaguchi said that porting the game to Unreal Engine 4 was a relatively easy process. The original PSP game was programmed in C++, and since Unreal Engine 4 also uses C++ as a base, it shouldn’t be much of a problem to change the engine.

While one of the most obvious upgrades in Crisis Core: FFVII Reunion is its graphics, another key focus in the remake is adding full voice acting. The producer of this remaster, Mariko Sato, cited the Yuffie-related side quest series as one of the things that benefited from this full-dubbed transition, and event director Masaru Oka has mentions the scene where Zack gives Aerith her ribbon in the slums of Midgar as a particularly emotional scene.

Crisis Core: FFVII Reunion Available now for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S and Windows PC via Steam.

news7g

News7g: Update the world's latest breaking news online of the day, breaking news, politics, society today, international mainstream news .Updated news 24/7: Entertainment, Sports...at the World everyday world. Hot news, images, video clips that are updated quickly and reliably

Related Articles

Back to top button