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Sifu shows off difficulty New Student and Master – Destructoid

Choose your own fishing gear with new update, including “original” difficulty levels

Sifu Players who want to go through this whole revenge more smoothly will be able to choose the much easier way Student difficulty with Tuesday’s free update, May 3. With this setup, you’ll face opponents that use combos that are less complicated and less knowledgeable; you will also have more health and age slower when you fall and come back to life to finally get the job done.

On the other hand, developer Slotlap is also introducing a scary – but potentially thrilling – game Master difficult for seasoned players who want to deal with new, more “complex” boss attacks. And it happens even for hires: developers use the word “non-stop”, so expectations won’t be cold. Unsuccessful YouTube runs go crazy.

Or, if you just walked in Sifu and you want to see what the initial fuss is all about, there’s always a middle point, Practitioners difficult, it is “classic” Sifu experience” since debut. Remember Eric’s struggles? That review is amazing!

You can see all three difficulty settings – Student, Disciple and Master – in action.

This difficulty update is really just the first stop in 2022 Sifu route – we also get updates in summer, fall and winter. There’s a visual summary below, but to quickly round it all up, the updates range from gameplay modifiers to replay editors to battle arenas. The costumes, of course! Dressing is a important part of the power of imagination.

Sifu 2022 content update roadmap
2022 content schedule for Sifustarting with the difficulty update on May 3rd.

Take a moment to stop and reflect on this game, it’s nice to know that Slotlap can continue to support it all year long. These additions, especially reaching players at the lower and even higher end of the skill spectrum, further strengthen Sifu like a great action game.

Talk about, Sifu yes over a million players as of March 3, 2022.

As for game difficulty in general, I’d keep it as short as possible: more often than not, I appreciate taking on the hardest, most brutal challenges in video games the way you feel see within reach, not hopeless. With that in mind, flexibility is often the key – that’s why I always strive Sifu Overcoming two difficulties on your own sounds like something to think about.

Depending on the situation, I’m not against temporarily “going with the odds” through better tactics or character building, accessibility mods, online tricks ‘n ‘, you name it; We all have our breaking points. I’m also totally fine with the idea of ​​running into a brick wall to time ends purely unintentional. There is a time and place for both!

Jordan Devore

Jordan is a founding member of Destructoid and the one who posts seemingly random pictures. They are anything but random.

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