Game

Random: Video game GQ Calls fixes “Sloth” and people are unimpressed

Mariotennis

The hot topic of the recent movie is the news about the Netflix horror show Strange things was reworked in post-release edits, with the directors admitting to tweaking older episodes to keep things free of plot holes.

One article on British GQ solve the topic by right away throw video games under the bus, as the most serious users of the following patches released:

“Innovation is often driven by laziness, and now even the biggest gaming studios can be negligent. Daily patches have become the industry standard; games Play is usually shipped in working condition but needs alteration after purchase.”

It’s not without examples of games released in sub-conditions, as the studio’s cautionary tale weeps. Cyberpunk 2077 can tell you, but it’s certainly a leap to attribute post-release patches (and innovation?) to laziness.

It is commonly known that developers overworkedunderpaid and experienced countless negative experiences in the workplace, from crunch culture arrive trouble. Patches are often a sign of what’s really going on at these companies – poor management, tight deadlines, understaffing, layoffs, Mistreatment of part-time and contract workersUpper management refused to delay the release and the QA testers didn’t have enough time to find every single bug in an 80 hour game.

But don’t take our word for it. Many game developers and writers have considered GQ’s word choice:

But really, the best part of the whole story is… well, this addition at the end of the article:

Strange things are being edited back by Netflix.  Is this the beginning
Picture: GQ

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