Game

Death Stranding Studio makes its way into television, film and music

Studio in the back Death Stranding announced that it is opening a new division in Los Angeles to enter the worlds of television, film and music. Kojima Productions confirmed that there are no specific projects or plans yet. Even as someone with a lot of time and dedication to Kojima’s seriously eccentric plots, I hope this plan isn’t as trivial as a Death Stranding movie. Their video games are fun because they are video games.

“The new division will be tasked with working with creative professionals and talent in TV, music and film, as well as the more familiar gaming industry,” division head Riley Russell said. GamesIndustry.biz.

“The team works as its charter, the goal of which is to expand the reach and awareness of the properties currently in development at Kojima Productions and make them part of our pop culture.”

Reportedly, given Hideo Kojima’s enthusiasm for the crossover business and sales, this could mean the dream of the new division is to make a Chvrches music video starring Sam Porter Bridges to Monster Energy branded sunglasses advertisement. The target customer is Geoff Keighley, and he will spend every penny he has on buying the full necklace.

“Finding new ways to entertain, engage, and provide value to our fans is essential in an ever-changing world of storytelling,” said Yoshiko Fukuda, director of business development at Kojima Productions. change rapidly. “Our new division will bring the studio into more realms of expression for our creative stories beyond video games and to open up ways for our fans to communicate and immerse themselves in the this space.”

Hideo Kojima himself clearly has interests beyond video games but I was hoping for something more original than an adaptation.

Even as someone who enjoys Kojima Productions storylines, I don’t think they’re great outside of the game’s setting. They work in part because they’re both ingenious and serious while housed in rich simulations with remarkable possibilities to explore and play with. A lengthy monologue from a villain named Skullface wouldn’t have been as successful if you hadn’t, 5 minutes earlier, realized that you could evade the guards by hiding in a portal and giving out. Diarrhea noises emanate from Walkman noises. And a serious conversation with Die-Hardman would only be boring if it weren’t fueled by extreme anxiety that Sam would overtake a rock and slide into the river and destroy the pizza he was delivering. . Without the magic of simulations that provide contrast and absurdity, they could be left merely flashy and dull.

But, you know, I suppose the worst case scenario is that Hideo Kojima is basically going to make a Christopher Nolan movie with jokes. I can live with that.

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