Game

The Sunday Papers | Paper gun

Sunday is to let Alexa know how excited you are for Cyber ​​Monday. Before you get their attention, read this week’s best article about the game.

For VG247, Jeremy Peel requested: “Why do video games make some people feel nauseous?“An interesting look from the experts on why you might feel nauseous while playing the game and methods to combat it, both from a developer and player perspective.

When shooters introduced extra movement, such as head bobbing, the problem only got worse. “It’s an artificial stimulus that’s unrelated to whatever you’re actually feeling physically,” Weech says. “If you see a head bobbing up and down, your brain wants to interpret and integrate it. But it can’t, because it doesn’t match all the other information. It’s a disaster for your brain to deal with such things. That is really horribly nauseating. ”

For Hitpoints, Nathan Brown wrote about death of giants. Brown examines whether the big three – Activision, Ubisoft and EA – have lost their relevance, and if so, why?

Part of their problem is that these days, disruptive success can come from anywhere, and the games that are attracting the attention of the gaming community reflect that. Indies and emerging publishers are eating the experts’ lunch. On the other end of the budget scale, Microsoft and Sony, after recent acquisitions, are more powerful and efficient publishers than EA, Activision or Ubisoft are today. Microsoft doesn’t need Battlefield or Far Cry to sell Game Pass subscriptions. Sony may not have bought its checkbook too much, but it still managed to fill the PS5’s first year with more quality games from first-party studios than the big three contributed to it.

For Eurogamer, Martin Robinson wrote about a quick post about How Rez made him. Might need to try this. If it can capture the feel of those Forza Horizon holes, that’s all I need.

More importantly, it brought me 20 years of pure joy. Rez is a short thing to look at, and like its arcade predecessors, it shouldn’t take more than 60 minutes to see its credits. But god knows how many times I’ve played it – it’s something I come back to as a favorite album, enjoying it in new contexts and sometimes entirely new perspectives.

For Kotaku, Sisi Jiang reviewed The Legend Of Tianding, an action platformer where you play as a Taiwanese folk hero, fighting for freedom. This game is not on my radar at all, but I might have to give it a try. The art style looks great too.

I get nervous when a game tries to have too many things at once; mashups that tamper with their creative vision tend to be utterly unforgettable. Legend manages to strike the perfect balance between street brawl, platform runners, and visual novels. If you love any of those things individually, it’s very easy to fall in love with other aspects of the game by accident.

For PC Gamer, Evan Lahti stated that he is a man with two rats. The closest I’ve come to an ergonomic mouse are the little red beads you’ll find placed in the center of a Lenovo business laptop keyboard.

I get nervous when a game tries to have too many things at once; mashups that tamper with their creative vision tend to be utterly unforgettable. Legend manages to strike the perfect balance between street brawl, platform runners, and visual novels. If you love any of those things individually, it’s very easy to fall in love with other aspects of the game by accident.

Finally, Apollo432’s video reminds me of how good Battlefield 1 looks, especially when you compare it to Battlefield 2042. Can’t be just me right?


This week’s music is Do It Again by Steely Dan. This is YouTube link and Spotify Link. Beyond time.

Is me. Have a nice Sunday everyone!

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