Tech

The newest ‘Overwatch 2’ hero will start a class war


This alone greatly reduces the intentional troll potential of the possibility. But it’s not zero. After some practice in the machine game, I can occasionally pull an ally into a hole without dying, but that’s clearly something I didn’t mean to do. However, this only applies to dragging an ally into an environmental kill.

For example, the game cannot prevent Lifeweaver from pulling an ally out of cover and into Widowmaker’s bullets. Or, like so many clumsy Meis, accidentally damage an ally’s ultimate by jerking them out of position. Also, characters who can’t move while using ultimate, like Pharah, Bastion and even Reaper, Maybe are pulled in their last time. Which can go very well or very least.

The brief period of immortality that Life Grip offers minimizes potential harm, similar to limiting its trolling potential, but it’s not a panacea. Anything a Lifeweaver can pull their allies distant from something he can pull them in. D.va’s bomb, Junkrat’s tire, Mei’s blizzard, Rein’s breakdown, Zarya’s gravity.

It is not a question of Whether Your team’s lifeweaver will kill you. It was a question of When And How long.

Overwatch’s Decision Hierarchy

Depending on your role in precaution 2, you might have very different responses to the above sentence. If you’re a tank, like Tercius, it’s likely you haven’t stopped grumbling since you first heard about this. (Even after explaining to Tercius about the safeguards to prevent Lifeweaver from dropping him into a pit, he still deeply dislikes the new ability.)

On the other hand, if you are a major support Like me, you can finally feel balanced for the first time in your life. guard career. I have more hours with Mercy than any other character. (And to prevent the inevitable stain on my honor: Nerfing Guardian Angel was Strong, you whine.) And I’m well versed with the idea of ​​another character’s decision to get you killed.

To understand the matter, we must acknowledge an unwritten motivation in the observe, that role is Are not created equally. There is a soft hierarchy for people to decide when and how to engage in a team fight. Simply put, a tank can jump into combat and a support may be reluctant to give chase, but it’s very difficult for a support to fall back from a fight they know they’ve lost and convince the tank withdraw.

“Yes, but it’s yours option,” Tercius told me, referring of course to my decision to save his bastard Reinhardt as he plunged into a losing battle. “Life Grip was not my choice. It removed my agency. (Tercius is actually a great Reinhardt and rarely does this, but I have to vent my frustration with Quickplay tanks somewhere.)

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