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Story Mode in Final Fantasy XVI Difficulty Details


In an interview with Dengeki, Final Fantasy XVI Director Hiroshi Takai extrapolated the difference between the difficulty of the “story” mode and the standard version of the game. He says that both versions are functionally the same, except that the story mode comes with accessories to make the journey a little easier for those interested in the story. Specifically referring to support accessories, Takai said there will be an accessory that automatically performs combos with equipment. There will also be an accessory that helps players dodge attacks, but players can pick and choose what they want to equip. [Thanks, Dengeki!]

You can read the full translation of Final Fantasy XVI Director Hiroshi Takai explains the difficulty of the story mode below:

You might think that there is a huge difference between the two modes, but it is not. What’s different in Final Fantasy XVI is there will be “accessory support.” For example, when equipped with these accessories, you will be able to automatically perform really cool combos by repeatedly pressing the attack button. Or you can equip an accessory to properly dodge attacks when used. There are many types of these accessories in the game and you can choose your preference as to the type of accessory you want to use.

In the story mode version of Final Fantasy XVI, the player will start with the aforementioned auto-attack round, and the sub-round will slow down the time just before the enemy is about to attack Clive. However, enemies will also have reduced health and attack less frequently in story mode.

Final Fantasy XVI will release around Summer 2023with a more specific release date coming later in 2022.

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