Slitterhead Combat focuses on action, influenced by Gravity Rush
Keiichiro Toyama revealed that Gravity Rush influence the war in Slitterhead. The topic is given in a Question and answer section with the founders of Bokeh Game Studio. Additionally, the three studio founders talked about the game’s continued development and future plans. Notably, Kazunobu Sato confirmed that the game will have a physical release as well as a collector’s edition.
“In a way, this game is a synthesis of all my past experiences,” Toyama said in response to a question about whether there are any aspects of the game. Gravity Rush that inspiration Slitterhead. Specifically, the development team used the knowledge gained from Gravity RushElevation-based action sequences to design the fight in Slitterhead.
Game director Junya Okura said that the game will prioritize entertainment over horror. While the game will focus on the action element, Okura also revealed that there will be slower-paced areas that will carry a stronger horror element. Toyama added that, rather than relying on difficulty to instill fear in players, he wants to create it through internal conflict over “whether a person should or shouldn’t take an action.” .
Some questions surround the future of the studio and whether Slitterhead will become a string. The creators also commented on the difference between working for a large publisher and operating independently. The interview also discusses the enemy’s inspirations and the location of the game.
You can watch the entire Q&A session in the video below.
https://www.youtube.com/watch?v=K4-xz2KedKA
Slitterhead is in the process of development. There is no confirmed release date or platform.