My husband and I love playing video games together. It’s rewarding because you can get into flux with a totally immersive game or connect online with friends chatting from a distance, it’s just as enjoyable as sitting in the room with your lover and entertain or irritate them with your antics.
Big open world games are best for this. For weeks after launch, we played Far Cry 5 (above recommend not completely of my colleague, Boone Ashworth). My husband loves phenomenal physics — throwing planes off the roof to catch the bad guys, side-driving down waterfalls — while I… I’m totally into something else.
I like to scroll through. I love rummaging around a bunker, looking for hidden little keys, then going inside and back and forth, looking for little hidden piles of cash. I love getting out of the car and roaming the countryside, backpacking with my dog Boomer. Last night, I knocked down some cult followers and found myself stumbling over their sacrificial ritual, a grotesque, naked rotting corpse hanging from a tree with a crown of flowers on its head. “Must have anything else Fun stuck with this guy! “I’m happy for myself.
It got out of control. Whether I’m stuck in the armory for 15 minutes definitely in Elder Scrolls, read every library book in The Witcher, or try to find my exact favorite gun in PUBG, I like to flip through. I call it “grocery shopping”. This is by far the best and also the most frustrating for me (aside from charging in the wrong direction or accidentally shooting you in the head). Why do I do that? Should I stop?
A dark force
If you grow up, like I did, surrounded by players Dungeons & Dragons and World of Warcraft and meticulously assembling their stuff, you might be forgiven for thinking that clutter — or more colloquially, “looting” — is an integral part of the game.
It really isn’t. Scams and looting were present in even the first games, but it general admission looting as we know it now it first appeared in 1996, in Blizzard’s Diablo. In trying to create a system where players could dive into the kill and robbery cycle, creators David Brevik and Erich Schaefer realized they had filled the landscape with a bunch of slot machines.
Loot boxes work on the principle of variable rate reinforcement, which is also the principle used to tie people to their seats in the casino. When you’re looking around, looking for little little boxes, sometimes you get something really good. Other times, not so much. Both results are strong motivation to keep going. The dopamine in wins softens the sting of losses and acts as an attraction. NS Next When you parachute into a remote village and start hunting through empty houses, you will sure Find something great. After all, it happened several rounds ago!
For me, it is also related to complete bias. Harvard researchers note that people tend to focus on completing smaller, mundane tasks rather than larger ones. You get a dopamine hit when you can check the items on the list. In my case, I maximized my inefficiencies. Instead of completing the actual story quests, it gives me the satisfaction of searching for a specific building in a town or finding a loot box of mine. Just this one player that I killed. Really frustrating to leave it behind. I risked my life for this, damn it!