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‘Star Trek Prodigy: Supernova’ Breaks Infamous Video Game Curse


Draw game a rap bum song. Often, it deserves it. They can be great, but too often, they’re rushed efforts that seem developed solely to get the attention of their fans. Some don’t even incorporate the rules of the franchise they’re supposed to have been created to expand on. (Don’t forget the infamous things ET title, not only one of the worst video games of all time, but so poorly received that many cartridges buried in a landfill.)

Star Trek Prodigy: Supernova break this curse.

Placed between the first and second half of Star Trek: ProdigyThe premiere season of the franchise’s all-ages animated series, Supernova succeed while many others fail. It has solid game mechanics (save for some of the slightly annoying camera controls) and great characters (many of them voiced by their TV partners) and it really like a possible story on Child prodigy it’s him. You don’t have to play it to appreciate the show, but you can appreciate the show more if you play.

Believe me when I say I don’t expect to type any of this. Just knowing that it’s a draw, my hopes are as high as a thief’s ass. Photo of Street Fighter: The Movie (game) and Raiders of the Lost Ark for the Atari 2600 still haunts me. But it’s done so well, I feel like talking to the people who made it. Turns out they knew the low expectations they had to fight but were given the tools they needed to beat them.

Martin Korda, screenwriter of Star Trek Prodigy: Supernova, Told me. “We were given scripts for all the episodes.”

In addition to finding those scripts, Korda also worked with Lisa Boyd, one of the program writers, to ensure that the game’s story would stay in tune with the overall game. Child prodigy The universe. According to Boyd, he nailed it. “It was presented to me as a very authentic Star Trek story,” she said, “I really didn’t need to do much but let Dal and Gwyn flirt a little more.”

But surely it needs more than the romance underneath the deck, right? To listen Supernova producer Rudy Lamy told it, yes. Star Trek has a huge collection of classics spanning decades — and the kind of detail-oriented fan who tends to notice when things made to play in their universe don’t fit. So the game creators had to make sure not only the story but also all the little details — the things that make a game cohesive. tied in with tools — also works. Everything from creating meaningful collections to naming meaningful achievements in the universe is fair game.

“[We contacted] dozens of people, working several times a week with [Prodigy networks] Nickelodeon and Paramount + put things right, ensuring the right gameplay,” Lamy said. The team also paid special attention to the audience of Star Trek: Prodigy. They wanted the game to have the same appeal as the show, entertaining both adults and children.

Those details may seem trivial, but they’re not — and they guarantee Star Trek Prodigy: Supernova stay away from trash for good.

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