SCHiM comes out of the shadows next year – PlayStation.Blog

We’re excited to announce that Schim will be released on PS5 and PS4! Schim is being developed by a team of two people: Ewoud van der Werf, the lead developer, and me, Nils Slijkerman. I do leveling and game design on Schim. The sound is done by Moonsailor’s team.

In the game, you will play as a schim, a shadowy creature trying to return to their human shadow. You’ll pass through casual Dutch-inspired locations where you’ll meet schims and other characters you can help and interact with.

SCHiM comes out of the shadows next year

In this trailer, we show specific ways of interacting with the world, which we haven’t really shown anywhere else! In different scenes, you can see that the schim character interacts with the objects. As a player, you can activate or interact with the shadow by tapping the square while in the shadow of an object.

With Schim, we wanted to create a world where players could explore and experiment with different objects and their shadows. Some of these triggerable shadows will be less explored visual or audio elements, while others will be part of the flow of the world and will really change the situation of the player and the players. characters in the world.

In our new trailer, we’ve curated some of these examples. In the second scene, the player’s scene arrives in the shadow of a duck. However, the duck noticed that there was a cat and would not continue. The schim player jumps into the garbage truck and uses the ball interaction button (The Square on your DualShock 4 or DualSense controller) on the truck, causing the truck to honk and startle the cat. can happily waddling, creating a path forward for the player.

While this example has a specific solution, we are aiming to allow for multiple paths, interactions, and ways to complete a level. In the second scene with a shadow interaction, we see the player jumping into the parking lot of an auto dealership. The player jumps into the generator, using the Square button to interact with the darkness and activate the aerial dancer. The air plane inflates and creates a new path for the player to use.

In the final scene of the trailer, we see another shadow interact. The player’s schim activates the ticket machine multiple times. After a few button presses, the ticket machine malfunctioned and kept spitting out tickets. The barriers go up and down and cars cannot enter the parking tunnel. A small traffic jam forms and the player jumps in the shadows of the waiting cars.

We’re still in deep development right now, but we can’t wait to show everyone the different interactions we’re working on.

We’re excited about Schim coming to PlayStation next year, and we plan to share more development details in the future.

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