Tech

Rhythm Games ready for a comeback?


Azman’s experience is alarming. Publishers naturally have a profitable need; but when those same entities determine what is worthwhile based solely on what has worked, the resulting feedback loop limits the collective imagination.

When “guitar hero, rock band, all of that started to decline, I think a lot of publishers saw that as… the rhythm game genre was dwindling… so, therefore, we’re not going to publish any any rhythm game because it’s very risky,” said Azman.

“It’s like a self-fulfilling prophecy.”

The future of hybrid rhythm games

However, one could argue that it is the rhythm games that are most comfortable with breaking genre expectations that are currently receiving renewed interest. Many rhythm games of the past decade have found greater appeal thanks to gameplay that blends with the gameplay of other genres. Crypt of the Necrodancer (2015), combines spoof-literary conventions with movement and combat inspired by rhythm games; is a very successful mishmash genre. inspires an official spin-off in The Legend of Zelda The universe.

Some recent rhythm games have also put other game design elements, such as story and adventure, at the heart of their design. Wandersong (2018) bills itself as a “music-based adventure game with an emotional story.” Sayonara Wild Hearts Calls itself “the dreamy video game of motocross riding, skateboarding, combat dancing, laser shooting, sword wielding, and heart breaking at 200 mph” and is also based on conventions of the game’s rhythm and narrative.

The developers of Invincible, another upcoming rhythm game and Notable success on Kickstarter, looking to do something similar. Some of its mechanics are familiar, with the classic “press the buttons at the same time as the music” gameplay. But The game also promises to tell an emotional story that relies heavily on world building and narrative, with a complex dialogue system akin to what you’d find in visual novels.

Developer RJ Lake doesn’t find the game’s combination of plot and rhythm as unique as you might think. He argues that the rhythm game genre has always depended on narrative for its power. PaRappa the Rapper, It’s really a story-driven game in itself, he said. “Since music is such a key element of the emotional resonance that these stories have, it makes perfect sense to make music-based gameplay a core aspect of narrative storytelling,” he said. physical.

This era of new and more fluid rhythm games, a game that borrows from many genres and is geared towards a broader player base, could hint at what’s to come: especially since recent games like Cadence of Hyrule and Rhythm Doctor saw a substantial commercial and fan reception.

Andrew Tsai, an artist and developer for Invincible, There’s another theory for why that’s happening: People who grew up with rhythm games at the height of their commercial power are now artists themselves.

“There are a lot of people who grew up playing rhythm games, even just by chance,” he said. “Now they have this idea in mind that, ‘Oh, I had so much fun playing music games… what if I made my own games?'”


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