Game

Review of Gotta Protectors for Nintendo Switch – Destructoid

We live as we dream – in 8-bit glory

A very unlikely franchise was born about 12 years ago on the beloved Xbox Live platform. Developer Ancient, who has been in the industry since the Sega Master System era, has released a game called Protect me, Knight! for service. It’s a quirky little retro game that flies under the radar of most players but manages to make something of an impact on people who’ve actually tried it. I know this because when I consider its unlikely sequel Guardian of Gotta A few years ago, readers in the comments immediately brought up its Xbox Live origins.

As the type who doesn’t want to be left out for something he really loves, I dive headfirst in Guardian of Gotta/Protect me, Knight! fan base and noticed a small but passionate lineup of gamers praising the qualities of Ancient’s ‘n’ slash hack. That vibrant fan base is why we have Guardian of Gotta on 3DS and why Switch owners will soon be able to experience the franchise for themselves with Gotta Protectors: Cart of Darkness.

Gotta Protectors: Cart of Darkness

Gotta Protectors: Cart of Darkness (Nintendo Switch)
Developer: Ancient Corp.
Publisher: 8-4
Released: April 14, 2022
MSRP: $14.99

Despite improvements in technology and scope, Guardian of Gotta The series really hasn’t gone too far from its original formula. Protect me, Knight! is a fairly simple single-stage tower defense game in which your tower is the bright-eyed Princess Lola, who you must keep safe using one of four heroes and a few obstacles. That’s still true for Gotta Protectors: Cart of Darkness, even as this entire production has been expanded. Across dozens of maps and quests, you still have to keep Princess Lola safe from the demons who come out to capture her, only now you can choose from eight heroes, obstacles are much richer than that. with the former and things are still moving.

If you’re looking into this with absolutely no idea what this game is about, just consider it an 8-bit arcadey game about Dynasty War Franchising. With your chosen hero, you’ll hack ‘n’ your way through each level, unleashing skills as needed and doing your best to keep Lola out of harm’s way. It really is as simple as that, even if it’s hard to believe given this game’s incredibly crowded screenshots and videos in action.

For those who have saved the day in Magicadia before, know that some changes have been made to the way Guardian of Gotta play here. The most obvious of which is Lola and her castle. Instead of standing still like in the previous two games, Lola and her fortress are rolling in Shadow Basket. Each level has a path that Lola and her kingdom will ride until she reaches the enemy castle that awaits at the end. Once faced with this opposing kingdom, she would begin to rush into it until the castle was reduced to a pile of dust.

Ancient has put together a pretty interesting collection of maps in Shadow Basket. I worry that always having Lola and her castle on the carousel gets tedious after a while, but with all the gimmicks the developer has implemented – including split paths branches, trick switches, and holes that you really have to climb in order for Lola to run more correctly than you – I never found myself getting bored with the action. Sure, it can be repetitive (especially if you’re playing to a game reviewer’s schedule) but there’s enough imagination in the design and variety in the visuals to keep me coming back for more. The maps not only make good use of the moving castle motif, but also help highlight the game’s new organization system.

Instead of going into battle with just one hero, you’ll choose three at the start of each mission. Each hero you choose can be equipped with three skills that go with their basic melee attack. These skills can be offensive or defensive, and with three heroes at your disposal, it’s fun to mix and match heroes and skills to find the perfect formation for you. For me playing through the game, Ninja has become an indispensable member of my party thanks to how quickly he can kill monster spawn points with the way he pulses. around the map. Prince Mars is also well-loved for some of his devastating skills that work well in boss battles, while my third place usually goes to a character who can set up obstacle repairmen. automatic. Just know that the transition between characters on the battlefield takes longer than usual and that your heroes all share a single health bar.

In addition to the skills you can assign, there are also hundreds of cartridges to collect that can boost your character even more. These cartridges provide passive skills, such as speed boosts or heals, that unlock extra skills once you raise them to level 10. And when I say “hundreds,” I mean it. There are 948 cartridges to collect in Shadow Basket, with names that mimic games released back on the NES. While that sounds like a lot to collect (and it is), don’t be surprised if a lot of these skills repeat across cartridges.

Guardian of Gotta

From Guardian of Gotta for the 3DS, it’s exciting to see the extent of miniaturization return Shadow Basket. For example, while you can still go to Princess Lola to recuperate, you don’t need to worry about leveling up at the castle during battle. That is now handled between each map of a mission. There is no longer a pile of garbage to collect on each map. Everything is just money now. You also don’t need to worry about leveling up skills, buying equipment or crafting Shadow Basket.

All of that has been removed for a more streamlined experience. Save your cash from quests to buy new skills, upgrade your castle, pay alms… and that’s pretty much it. At first, I was a bit disappointed by the simplicity of it all, but in the end, I realized there was a very good reason to go back to the actions outside of battle.

That is because, I believe, Shadow Basket primarily designed as a multiplayer experience. Do not misunderstand me. You can beat this game by yourself. I did it on Easy and Normal difficulties, the latter proved to be quite troublesome on certain maps. But if you’re going to try the unlockable Hard or Hell difficulties, you’ll probably want to bring someone along. Shadow Basket supports both local and online co-op, and while I regret not being able to play with anyone online, I have managed to team up with a few people locally for some real missions. complication.

Even as the player count grows, you can still choose three characters when playing in co-op, which means it’s possible to have four Ninjas on the screen at once, bouncing around the map, checking your speed. how well the frame rate is maintained when there are dozens of monsters and a giant dragon tore the body.

Gotta . protection switch

In the end, things are going pretty well here. I can’t remember a time when the framerate dropped, even when playing with two other people on a map that was ridiculously full of monsters. Shadow Basket Just a solidly built game with amazing 8-bit artwork and outstanding music. Yuzo Koshiro’s soundtrack totally rips, and I just wish Optional DLC soundtrack allows you to listen to it with various audio chip formats already included in the base game. Alas, it is not meant to be.

Even without those extra options, I think Gotta Protectors: Cart of Darkness is a great sequel to an outstanding 3DS gem. It’s quick, fun, and really funny with a true appreciation of ’80s video game culture. I admit that I liked its predecessor’s single-player-focused design and all all the overwhelming systems that go with it, but even with Shadow BasketThe implementation is simplified, there is still a lot of fun to protect that princess. Especially if you bring some friends along.

[This review is based on a retail build of the game provided by the publisher.]

Source link

news7g

News7g: Update the world's latest breaking news online of the day, breaking news, politics, society today, international mainstream news .Updated news 24/7: Entertainment, Sports...at the World everyday world. Hot news, images, video clips that are updated quickly and reliably

Related Articles

Back to top button