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God of War Ragnarok builds on Kratos and Atreus ‘Dynamic


It’s 6:30 a.m. Saturday, and I’m doing something I haven’t done in years. At 41, sleep is often more enjoyable than any new media, but I rushed out of bed for one simple reason: I wanted to play a video game. I often make better choices than this and will often let go of the desire to live as a younger version of myself to appease the need of the current version. But, frankly speaking, God of War Ragnarok destroyed that illusion of autonomy. I woke up too early and stayed up too late. I’d really like to add a few more meetings to my calendar this week to spend more time on my Dad and Grumpy Boy adventures, as I plan to start a second play at the time of the post. This price is complete.

Like many others, I am a fan of God of War since the first installment on PlayStation 2. My love for the series has grown with each new title, and I make sure I’ve been catching up on PSP games to get the Kratos special brand on the go. transfer. When the series goes through a total number of reboots with 2018 God of War, I was a bit worried about that. When I sat down with the game, all of that was gone, and now I consider the title one of my favorite PlayStation games of all time. I tell you this so that when I say Ragnarok built upon that foundation, I do so as a compliment. God of War Ragnarok is everything I love about the reboot, with even more polish and ambition.

Over the years wisdom comes with wisdom, and wisdom comes with both comfort and fear.

God of War Ragnarok opens with the same subtle storytelling that makes the reboot such a great experience. Kratos and Atreus are now a little older, living in their home and moving on with their lives. They seem happy. While peace is not immutable, as their enemies still hunt them, they do not actively seek conflict. Atreus is shown to be a skilled hunter; The boy who failed to kill his first deer has long since disappeared, and a young man comes to him instead. Kratos’ quick grunts and taciturn nature are now shown in a different light, as his grumbling and gruff seem to have evolved into an understandable shorthand between the two. Where a grunt used to mean fire, now it means yes. An easy physical closeness also develops between the two; something that fans have watched slowly unfold in the previous game.

Before that, Kratos was distant from Atreus, the two of them drifting in different directions after the death of Faye, Atreus’ mother. Kratos lacked the skills to bridge the gap between them, and it was only through an adventure Faye orchestrated and several near-death experiences that he learned to overcome his fear and communicate with his children. his son. This shared experience has allowed a better relationship to flourish, and Kratos is trying to let Atreus take the lead as he becomes a man.

Even so, there is still reason for tension. Atreus is haunted by a prophecy that reveals him to be Loki. With Baldur dead, Fimbulinter here, and Ragnarok approaching, Kratos wishes to keep his son safe. Kratos is aware that the world is dangerous and full of horrors and that he is destined for death, so his goal is to survive beyond all the wrath and divine conspiracies that have follow him for the rest of his life. More than that, he wants to be a good father, and to do that, he is committed to allowing his son to be his own person. It doesn’t matter if he believes in the prophecy at the heart of Atreus’ obsession. He joins his son on an adventure to find someone who can stand against Odin. He wants to spend more time with his son and teach him lessons, as the opportunity to do so may be increasingly short.

What Kratos feels stuck with is that he wants his son to feel capable and strong, but to be able to do so without war. In his heart, Kratos realizes that the only thing that has ever truly died in his life is love. First, it was Lysandra and Calliope, his first wife and daughter, sacrificed on the altar in his wrath when he was tricked by the gods. It was followed by Faye, who fought against the wrongs of the world on her own and who set Kratos on the path to becoming a better person. But, though he loved them all, their deaths were final. While he always seems to be haunted by his old enemies, his exes can never seem to comfort him. Kratos wished more than anything to avoid this fate for Atreus. Whether or not the prophecy declares Atreus the victor or not, Kratos knows the cost of those victories, and he will do what he can to guide his son toward a better future.

The overall themes of the game continue to be guilt, loss, and forgiveness. The adult Kratos this time also plays a different role as a confidant to those who are facing their own fears, rage, or grief. He is well-suited to the task, his efforts to connect with his own emotions and with those of his son have motivated him to develop deeper relationships with others. other. These newly established relationships are built upon and threatened by the deft hands of the game writers. Most of all, moments of fun, family, fun, and friendship develop throughout the game. With some really great voice acting performances to play with, the characters all come out rich and deep, worth rooting or railing as you see fit. In RagnarokKratos may still be the fearsome god-slayer we all know, but he also has the ability to be gratuitously kind when someone needs it.

A man is mean and he intends to hurt you.

As much as Kratos wants to avoid war, he’s still good at fighting, and you’ll fight a lot as you make your way over 50 hours God of War Ragnarok campaign. Combat is almost surgical, but perfectly balanced between those who want to hack and slash their way through the game and slow dancers who want to rush from enemy to foe in a violent ballet. No matter your skill level, this is a game you will be able to enjoy.

You start the campaign armed with Blades of Chaos and Leviathan Ax. Chopping through enemies will earn you experience, and this experience can be used for a variety of skills and ability upgrades that help you better evade enemies. Both weapons can equip Runes that grant new abilities, while some armor pieces form the basis of your stats. Everything can be tweaked in small, but satisfying ways, until the Kratos and Atreus that you will play will be your own. It is a testament to the designers that when together, father and son form a skilled fighting team, playing together in interesting ways to add depth to the battle. And yet, if you find yourself exploring the world alone, the fight doesn’t feel flawed.

As much fun as simply dealing damage, an important aspect of combat in God of War Ragnarok is Shock. This is a status effect you can cast on enemies, allowing you to stop them from tracking and open the door to dealing massive damage to them. You also have access to a wide range of weapon-dependent endings, brutal destructions that can leave your companions in awe. There’s a bunch of elemental interactions between your own weapon and your companion’s weapon that can actually deal damage, adding another layer to combat.

Above all, combat is used to build relationships between characters. Some of the people you will meet will shy away from the use of force, while others will revel in it. Meanwhile, dialogue will take place to help the characters feel deeply and well built. For higher level players, chaining moves and abilities together feels very intense. In more challenging difficulty levels, the game is as demanding and fun as you could hope for. My favorite trick is to throw the ax at short range, bounce it out of the enemy’s face, land on quick punches and attacks from other weapons, then retrieve the ax before it can hit the ground. to deliver the finishing blow.

When not burying the ax firmly in something, the two main ways players will interact with the world of God of War Ragnarok is through the environment and solving puzzles. The design of both aspects of the game is deeply related to each other. You often need to find new vantage points, items, or areas to advance in the game. Some of these environmental puzzles are challenging and fun to solve. The different areas that you visit are also different and wonderfully designed, although somewhat familiar to fans of the 2018 game, which is actually a good thing, given the fact that you have come. Visiting the Kingdoms that make up the game means traveling through them can now be simplified. There are surprises in store, however, as the endless politics of the gods means that not everything is as it was when Kratos and Atreus last visited.

A remarkable story.

Santa Monica Studio is definitely taking advantage of all the power PlayStation 5 has to offer God of War Ragnarokand the game looks absolutely stunning. The lighting, the rich sky box, and the amazing detail all make the game fun to watch. Like the 2018 game, Ragnarok offers some beautiful scenes to enjoy as you explore the world and story, but the little details found on each character are well worth your attention.

What really impresses me about God of War Ragnarok what a good job it is to draw me into the story of the main characters. At this point in my life, my main fear revolves around losing loved ones and the idea of ​​somehow letting down those who depend on me. Ragnarok manages to deal with these heavy themes while using the opportunity provided by the previous game’s world building to find more room for character development. It explores the fragile space and tension that exists between family members and friends, who share similar fears, but don’t want to burden each other by expressing them. Even more interestingly, it does this in a compelling way while providing players with a superbly designed combat system, deep world design, and great acting by the entire cast.

God of War Ragnarok is as clever and beautiful a game as you will be playing this generation, and my experience with it has been a faultless delight. If you’ve been waiting for months since Elden Ring for your next must-play game, this is it. In 2018, Santa Monica Studio reinvented the way they do it God of War game, but with Ragnarokthey may have just perfected it.

God of War Ragnarok will come PS4 and PS5 on November 9, 2022.

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