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Final Fantasy V Blue Magic: how to learn every spell for the Blue Mage

In earlier entries inside the assortment we’ve had Black, White, and Purple Magic – nevertheless in Final Fantasy V there’s a model new shade in town – Blue Magic, a model new specific magic class that offers a set first that went on to show right into a staple – the prospect to be taught after which use enemy assaults. 

In terms of utility, a Blue Mage is closest to its purple counterpart – by which we suggest that it doesn’t focus solely on assault or safety, nevertheless fairly runs the gamut. There’s attacking expertise, defending expertise, buffs, and debuffs – nevertheless there’s a catch.

That catch, in actual fact, is in how Blue Mage class characters obtain entry to spells. The one strategy to be taught a model new piece of Blue Magic is to endure its outcomes – which makes getting your fingers on every Blue Magic spell a bit little bit of a puzzle in itself. Thankfully, this data is correct right here that may help you. On this internet web page:

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Discover ways to be taught Blue Magic in FF5

After getting entry to the Blue Mage class in Final Fantasy V, the following transfer is to start learning the abilities that the class can solid. Thankfully, you gained’t be fully defenseless sooner than you begin to rack up experience, as a result of the Blue Mage can wield swords and shields along with the usual spell-slinging gear. 

Your major priority as far as this class goes have to be to be taught as many Blue Magic experience as potential as shortly as you presumably can, though. Finding out all the spells may make this a useful job all by way of the rest of FF5.

Blue Magic spells are realized by way of the Blue Mage’s principal means, ‘Finding out’. This generally is a Diploma 2 Blue Mage implies that requires 20 ABP to be taught – and while you’ve acquired it, you presumably can in actual fact be taught Blue Magic with out actually being set as a result of the Blue Mage class.

With learning in hand, your mission is then simple: to be taught Blue Magic, you have to be hit by the expertise in question your self. Which suggests you’ll should hunt down an enemy which will use each of the Blue Magic spells and have them solid it in your designated Blue Mage or character with the Finding out means. Straightforward! Proper right here’s one other concepts for learning Blue Magic to remember:

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  • You solely have to be taught each Blue Magic spell as quickly as. After one character has realized a spell, all event members can use it.
  • You must win the battle to be taught the Blue Magic spell. It doesn’t matter if the character learning is alive on the end of battle or not, nevertheless you have to to win – fleeing will rob you of the realized means.
  • Blue Magic can’t be silenced, nor Dualcasted. On this sense it’s separate from completely different magical expertise – it would in all probability’t be doubled as a lot as maximize hurt, however it moreover cuts correct through that mage-killing standing ailment. 
  • The only strategy to be taught Blue Magic is thru a Beastmaster. The Beastmaster class can in actual fact ensnare and administration enemies – which suggests you presumably can administration their actions in battle. This expertise may be utilized to smart influence to notably aim your Blue Mage with the exact expertise you want. In actuality, some enemies have AI that in no way actually makes use of their Blue Magic experience naturally – you presumably can solely set off them your self by way of a Beastmaster.
  • Throughout the late sport, Azulmagia will assist to fill inside the gaps. This enemy found inside the Interdimensional Rift can use nearly all of the Blue Magic in FF5, meaning you presumably can grind these enemies out to decide on up any blue mage spells you missed afterward. You could not need to do this while you observe this data, nonetheless. 

With all that well-known, let’s get into the Blue Magic spells themselves, what they do, what enemies you’ll get them off, and the earliest potential time to be taught each spell:

Blue Magic Spell Guidelines & strategies to be taught every Blue Mage expertise

Goblin Punch

After that features as a secret summon in FF4, the Goblin is once more in FF5 with a Blue Magic switch, Goblin Punch. It provides non-elemental hurt to a single aim, nevertheless provides far more hurt if the extent of the caster and the aim are comparable.

  • Be taught from: Goblin, Black Goblin, Gilgamesh, Gobbledygook, Azulmagia
    • Sahagin, Nix (by way of Beastmaster solely)
  • Earliest acquisition: Black Goblin enemies inside the Wind Shrine.

Aero

A conventional magical assault, this provides Wind-elemental hurt to enemies on the value of merely 4MP.

  • Be taught from: Moldwynd, Gigas, Magissa, Mykale, Azulmagia
    • Defeater (by way of Beastmaster solely)
  • Earliest acquisition: Moldwynd enemies inside the Wind Shrine.

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Vampire

The Vampire Blue Magic does exactly what you’d depend on it to do, given the title – it absorbs HP out of your targeted enemy and restores a number of of that HP to the caster. It costs 2MP to solid.

  • Be taught from: Steel Bat, Blood Slime, Abductor, Zombie Dragon, Enkidu, Darkish Aspic, Python, Mercury Bat, Azulmagia
    • Achelon, Dechirer, Shadow (by way of Beastmaster solely – and requires you to heal MP to the enemy first)
  • Earliest acquisition: Steel Bat enemies inside the Pirates’ Hideout.

Flash

A simple assault, Flash makes an try and inflict the Blind standing influence on all enemies. It costs 7 MP.

  • Be taught from: Crew Mud, Ramuh, Neon, Gilgamesh, Necrophobe, Azulmagia, Parthenope
    • Headstone (requires enemy’s MP to be healed)
    • Orukat, Stone Masks (requires MP therapeutic and Beastmaster administration)
  • Earliest acquisition: Headstone on the North Mountain; use an Ether on Headstone to allow it to utilize the assault.

Pond’s Chorus

An assault all of us hate to be on the receiving end of, this Blue Magic inflicts the annoying Toad standing influence on one aim. It costs 5MP.

  • Be taught from: Elf Toad, Archeotoad, Kornago, Farfarello, Gilgamesh, Azulmagia. Lemure
    • Vilia (requires Beastmaster administration)
  • Earliest acquisition: Elf Toad enemies current in Walse Tower. The Elf Toad will solely use this spell within the occasion that they’re alone; kill completely different enemies first to encourage them to solid it.

Moon Flute

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Maddeningly ample, this spell casts Berserk in your complete event. Extraordinarily situational, nevertheless good for heavy-duty bludgeoning. It costs 3MP.

  • Be taught from: Jackanapes, Net web page 256, Mykale
  • Earliest acquisition: Jackanapes in Walse Tower. Consider, this generally is a very powerful battle besides you’re critically overleveled. 

????

I suggest, that’s arguably in all probability probably the most mysterious spell inside the sport, with no title or any description by any means. We’ll let you recognize what it does, though – on the value of 3MP, it provides piercing non-elemental hurt to 1 aim. The hurt dealt will probably be equal to your max HP minus your current HP – meaning the tankier you’re, the more durable it’ll hit.

  • Be taught from: Kuza Beast, Tyrannosaur, Wild Nakk, Behemoth, Azulmagia
    • King Behemoth, Mecha Head, Traveler (requires Beastmaster administration)
    • Gel Fish, Numb Blade (requires Beastmaster administration & MP restore)
  • Earliest acquisition: Wild Nakk, the wolf-like enemies found inside the forests subsequent to Karnak Fortress on the world map overworld. These enemies are moreover an efficient approach to grind for Gil.

Self Destruct

FF followers will know this switch properly as a result of the signature switch of the Bomb enemies which may be a beloved assortment staple (if beloved is the phrase…). In FF5, the Blue Magic expertise solely costs 1 MP and provides hurt equal to the caster’s HP to a single enemy… however it moreover kills the caster ineffective. 

  • Be taught from: Motor Entice, Bomb, Purobolos, Grenade, Gilgamesh
    • Prototype, Unknown (Beastmaster required)
  • Earliest acquisition: Motor Entice, the enemy found on the Hearth-Powered Ship. You may also make this enemy instantly solid Self Destruct; merely hit it with Thunder part magic. 

Aera

Consider earlier, how we could get Aero inside the Wind Shrine? Successfully, the next stage of Wind part magic may be Blue Magic. It costs 10 MP and provides Wind part hurt to enemies, naturally.

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  • Be taught from: Gigas, Enchanted Fan, Net web page 32, Gilgamesh, Enkidu, Abductor, Azulmagia
    • Galajelly (Beastmaster administration required)
  • Earliest acquisition: Be taught this Blue Magic from Gigas enemies in Karnak Fortress; these enemies are unusual encounters from the treasure chests that set off battles.

Dying Claw

A robust expertise that swipes at an enemy, aiming to lower their HP to a single-digit value, so 9 or a lot much less. It moreover inflicts paralyze, and costs 21 MP to solid.

  • Be taught from: Dying Claw, Treant, Gilgamesh, Soul Eater, Iron Claw, Azulmagia
    • Objet d’Art work, Strapparer (Beastmaster required)
  • Earliest acquisition: From the Iron Claw boss battle that you simply simply cope with in Karnak Fortress – though it’s not good to get hit with this one on this battle!

Aqua Breath

Whatever the watery-sounding title, this assault actually dishes out non-elemental hurt – though it does deal far more hurt to desert dwelling enemies. It costs 38 MP to solid.

  • Be taught from: Dhorme Chimera, Manticore, Leviathan, Bahamut, Crystal, Enuo, Famed Mimic Gogo, Azulmagia
    • Aquagel (Beastmaster required)
  • Earliest acquisition: Dhorme Chimera, first found inside the Library of the Ancients house. 

Transfusion

A switch you’ll be unlikely to interrupt out aside from in distinctive circumstances, this costs 13 MP and makes the particular person sacrifice themselves totally as a approach to restore the HP and MP of a particular aim completely. 

  • Be taught from: Mithril Dragon, Gargoyle, Birosotris, Devilfish, Unknown #169, Mover (Beastmaster on a regular basis required)
  • Earliest acquisition: From the first listed, the Mythril Dragon enemy inside the Library of the Ancients. You’ll should energy it to solid the switch with a Beastmaster.

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Missile

A simple assault, it targets to lower a aim’s HP to 1 quarter of irrespective of it’s current HP value is. This Blue Magic spell costs 7 MP to solid.

  • Be taught from: Prototype, Rocket Launcher, Enkidu, Gilgamesh, Mecha Head, Soul Cannon, Azulmagia
  • Motor Entice (Beastmaster required)
  • Earliest acquisition: Resolve it up from Motor Entice, found on the Hearth-Powered Ship. You’ll need to make use of a Beastmaster, though.

Diploma 5 Dying

One of many important sought-after spells and an actual Final Fantasy conventional that actually made its debut in FF5 (it went on to look inside the subsequent 4 video video games moreover), this instantly kill enemies whose stage is a quite a few of 5. Lifeless. Gone. Executed. It solely costs 22 MP, too!

  • Be taught from: Net web page 64, Diploma Checker, Executor, Enuo, Azulmagia
  • Diploma Tricker (Beastmaster required)
  • Earliest acquisition: Net web page 64, which in actual fact is found inside the Library of the Ancients.
  • Diploma 5 Dying Bear in mind: There’s a catch with this particular expertise! On account of a spell must be solid on you effectively as a way to be taught it as Blue Magic, which suggests your learner must be a stage divisible by 5 (aka, a stage amount ending in 0 or 5) after which have the spell solid on them by Net web page 64 or one other monster. After that, finish the battle to be taught the expertise. The aim is, having it solid on you and failing because you’re an incompatible stage isn’t going to internet you the blue magic spell. 

Off-Guard

Cuts the aim’s safety stat in half. Straightforward stuff. 19MP a pop.

  • Be taught from: Magic Dragon, Ziggurat Gigas, Ushabti, Azulmagia
  • Net web page 256, Shadow, The Damned (Beastmaster required)
  • Earliest acquisition: Net web page 256 inside the Library of the Ancients.

Magic Hammer

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Cuts the aim’s MP stat in half. Merely so simple as Off-Guard! This one costs 3MP to solid.

  • Be taught from: Byblos, Drippy, Apanda, Azulmagia
  • Oiseaerare, Cursed Being (Beastmaster required)
  • Earliest acquisition: Fetch it from Byblos, the boss wrestle in Library of the Ancients.

Darkish Spark

One different half-stat spell. This cuts the aim’s stage in half, making it a useful switch in the direction of among the many sport’s hardier foes.

  • Be taught from: Black Flame, Strapparer, Ushabti, Azulmagia
  • Shadow, Druid (Beastmaster required)
  • Earliest acquisition: Seek for the Black Flame monster on the islands near town of Crescent.

Flame Thrower

A predictably Hearth-elemental spell that dishes respectable hurt out in the direction of a single aim for merely 5MP.

  • Be taught from: Prototype, Mecha Head, Flame Thrower, Omega, Triton, Good Dragon, Azulmagia
  • Mindflayer (Beastmaster required)
  • Earliest acquisition: While you’re out searching for a Black Flame on the islands near Crescent, make certain you seek for a Prototype as properly.

White Wind

One different Final Fantasy assortment staple, White Wind will restore the event’s HP by nonetheless rather a lot effectively being the caster has on the time of casting. Superb in a pinch, notably in case your caster is in a lot better kind than the rest of the employees.

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  • Be taught from: Enchanted Fan, Darkish Elemental, White Flame, Hellraiser, Enkidu, Parthenope, Necromancer, Azulmagia (Beastmaster is crucial for all of the above)
  • Earliest acquisition: Have a Beastmaster use Administration on an Enchanted Fan all through your journey through the Ronka Ruins.

1000 Needles

The well-known assault of the Cactuar all by way of the FF assortment, it provides 1000 Damage to 1 aim. 

  • Be taught from: Lamia Queen, Azulmagia
  • Lamia, Cactus, Hedgehog, Lemure, Mykale (Beastmaster required)
  • Earliest acquisition: Seek for Lamia inside the Ronka Ruins. Ship a Beastmaster.

Diploma 4 Graviga

Enemies whose ranges are a quite a few of 4 will uncover their HP lowered to easily 1/4 of its prior amount for the comparatively low value of 9MP. One different a kind of Blue Magic spells that could be an unlimited boon in the very best state of affairs.

  • Be taught from: Ghidra, Diploma Tricker, Diploma Checker, Executor, Azulmagia.
  • Earliest acquisition: Ghidra inside the Ronka Ruins. Make sure that your learner’s stage is divisible by 4.

Time Slip

An unpleasant reminder of the mortality in us all, Time Slip casts Outdated and Sleep in your aim for 9MP. Whereas Sleep is self-explanatory, Outdated will slowly nevertheless steadily reduce a foe’s stage and tempo stat.

  • Be taught from: Traveler, Gilgamesh, Azulmagia
  • Cherie, Mykale (Beastmaster required)
  • Earliest acquisition: The Traveler enemy, which will likely be current in Barrier Tower.

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Diploma 3 Flare

Casts the terribly extremely efficient Flare spell on all enemies whose ranges are divisible by 3. An exquisitely useful backup plan if the going will get powerful… and likewise you in order that happen to battling the very best opponents. 18MP.

  • Be taught from: Diploma Checker, Executor, Tunneler, Exdeath, Shinryu
  • Purple Dragon, Archeosaur (Beastmaster required)
  • Earliest acquisition: You could be taught Diploma 3 Flare by the Purple Dragon found inside the Monster-in-a-box treasure chest at Barrier Tower.
  • Diploma 3 Flare Bear in mind: like the other ‘Diploma’ spells, you’ll should be the proper stage to be taught this. The learner should be a stage divisible by 3, after which have the switch effectively solid on them.

Diploma 2 Outdated

Hits all foes with ranges divisible by 2 with the Outdated debuff, lowering their stats over a time-frame all by way of battle. 11MP.

  • Be taught from: Magic Dragon, Diploma Checker, Executor, Shinryu, Azulmagia
  • Diploma Tricker (Beastmaster required)
  • Earliest acquisition: The Diploma Tricker enemy at Barrier Tower.
  • Diploma 2 Outdated Bear in mind: to be taught this, you need to be a character stage divisible by 2; solely then will it effectively solid on you and imply you may be taught it.

Aeroga

As you should have guessed, Aeroga might be probably the most extremely efficient incarnation of the Wind-elemental spell line Blue Mages uniquely possess. Smack your enemies with this and they also’ll actually really feel the ache. 24MP a solid.

  • Be taught from: Metamorph, Magic Dragon, Elm Gigas, Baldanders, Darkish Elemental, Grand Aevis, Enchanted Fan, Neo Exdeath
  • Cherie, Ziggurat Gigas (Beastmaster required)
  • Earliest acquisition: The Metamorph foe in Ghido’s Cave makes use of Aeroga at any time when it’s assumed the kind of an Enchanted Fan.

Lilliputian Lyric

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Lower your menace with Lilliputian Lyric, which inflicts a single aim with the dreaded Mini standing, 5MP.

  • Be taught from: Mini Magician, Gilgamesh, Cherie, Farfarello, Azulmagia
  • Vilia, Mykale (Beastmaster required)
  • Earliest acquisition: Mini Magician inside the Good Forest of Moore.

Doom

When Doom is solid, a 30-second timer will appear over the aim’s head. As shortly as these 30 seconds are up, the aim dies. Ouch. 10MP.

  • Be taught from: Dying Vendor, Unknown, Exdeath
  • Jackanapes, The Damned (Beastmaster required)
  • Earliest acquisition: Jackanapes. Nevertheless as we’ve beforehand well-known, he’s going to be one strong purchaser when you first attain Walse Tower.

Roulette

A tough spell that randomly chooses, and kills, one aim. The issue is, it cycles through your full battle guidelines — collectively along with your event. Not for the faint of coronary coronary heart, and by no means in all probability probably the most useful Blue Magic means for that matter.

  • Be taught from: Parthenope, Dying Vendor, Shinryu, Azulmagia
  • Earliest acquisition: You could be taught Roulette from Parthenope inside the Phoenix Tower.

Mighty Guard

One of many important well-known Blue Magic spells spherical, Mighty Guard is a triple whammy, casting Defend, Shell, and Float upon your complete event. The one catch is its 72MP value.

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  • Be taught from: Ironclad, Stingray, Shinryu, Azulmagia; all of which should be managed by way of Beastmaster.
  • Earliest acquisition: be taught this Blue Magic from the Stingray enemy, found inside the waters merely above the sunken Walse Tower, after the two worlds merge. You’ll get there by way of airship. As with all decisions for this switch, you could need to make use of a Beastmaster to energy the Stingray to solid it.

Ideas Blast

This one hits one aim for common hurt whereas inflicting them with the Sap and Paralyze spells for merely 6MP.

  • Be taught from: Wendigo, Mindflayer, Twintania, Azulmagia
  • Earliest acquisition: The Wendigo foe has this inside the Island Shrine dungeon.

https://www.rpgsite.internet/attribute/11955-final-fantasy-v-blue-magic-how-to-learn-every-spell-for-the-blue-mage | Final Fantasy V Blue Magic: strategies to be taught every spell for the Blue Mage

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